Figures

Pirate's Base

Showing 25 Results

FloorGenerator

FloorGenerator Full 2.10 And MultiTexture 2.04 for 3ds Max 2016 to 2022 Win x64 Full Version Free Download

FloorGenerator is a plugin for 3ds Max which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.Copy the .dlt file that correspond to your version of 3ds Max to the /plugins/ folder located in the root folder of your 3ds Max install.MultiTexture Map is a plugin for 3dsmax that loads multiple textures and assigns them randomly, either by object or by material ID. With controls to randomly adjust the gamma, hue and saturation.Version 2.04 works with 3ds Max from 2012 up to the current 2022 release. It’s compatible with scanline, Vray and Arnold with “Legacy 3ds Max Map support” turned on.Note: Multitexture is not available for 3dsmax 2022 at the momenthttps://www59.zippyshare.com/v/bkr6Y0UG/file.htmlhttps://uploadhub.to/bdaac2601ec5f547b7ef868436c4db9bhttps://sama-share.com/usqp7qed0byc…

Read more
PolySnow

PolySnow Plus v1.01 for 3ds Max 2016 to 2022 Win x64 Full Version Free Download

If you already purchased polysnow, you can get a 50% discount coupon from the files of polysnow that you have purchased PolySnow Plus PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation. Make your 3d assets’ winter versions with a click Easy to usePolySnow Plus works with 3dsmax 2016, 2017, 2018, 2019, 2020, 2021, 2022Objects: PS_Particles: Procedural object that generates snow particles on input objects. PS_Mesher: Mesher object that takes particles as input to generate the final snow mesh. PS_Icicle: Icicle object that takes objects or particles as inputs to create icicles at the bottom of the objects. PS_Flakes: Animated procedural snow flakes object with a variety of parameters to get the desired results. PS_FastSnow: An additional procedural object that creates snow mesh based on the topology of input object. Similar to extrusion method. Modifiers: [PS][M] FluffySnow: Modifier for mesher to make the snow fluffy. [PS][M] PolyPrint: A animatable procedural modifier that takes objects as input to create snowprints on snow mesh. [PS][M] SnowNoise: A procedural noise modifier works based on surface normals unlike default noise modifier. With detailed options to adjust perlin noise levels and dots noise parameters. [PS][M] SnowSculpt: Brush based sculpting modifier for snowmesh that lets you refine the surface of the snow. Lets you add detail to surface like tiremarks, pathways etc… [PS][P] ParticleToFlake: A procedural modifier to convert particles to flake meshes. [PS][P] SnowPaint: Brush based snow paint modifier that creates particles based on the brush strokes. Can be used as input for mesher to make it visible. Update 1.01 Added support for 3dsMax 2022 Bug fixesNot testedhttps://www25.zippyshare.com/v/oFAFIB79/file.htmlhttps://uploadhub.to/f962b00504e2f125f1a0f9c01a2ffd43https://sama-share.com/huuj4v64enz4…

Read more
PolyCloth

PolyCloth v2.02 for 3ds Max 2016 to 2022 Win x64 Full Version Free Download

PolyCloth V2 is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign.Physics based PolyCloth allows you to: Add wrinkles and folds to your meshes with a powerful brush. Move your mesh like a cloth and simulate cloth behaviour Use shrink brush to pinch surface of cloth Use expand brush to increase surface area of cloth and add wrinkles Use smooth brush to smooth out wrinkles on cloth Quickly add cool cloth details in a few seconds And much more depending on the artist’s creativityWhat’s New in PolyCloth V2:Added new brushes.Slide brushMask brushBlur mask brushAdded Cloth strength parameter and improved cloth stretching behaviorAdded gravity optionAdded pressure optionAdded ground collision optionAdded directional expand feature to expand brush. Only expands the cloth in the direction of mouse movement. Increased shrink brush effect.Added masking systemUse vertex colors as an initial mask.Added display mask optionChange masking value. White makes the cloth movable and black makes it still.Added Mask blur strength slider.Significant performance improvements.Bug fixes.What’s New in PolyCloth V2.01:Bug fixes.What’s New in PolyCloth V2.02:Added 3dsMax 2022 supportPolyCloth works with:3dsMax 20163dsMax 20173dsMax 20183dsMax 20193dsMax 20203dsMax 20213dsMax 2022Stay Creative. Not testedhttps://www14.zippyshare.com/v/a0rKXJKs/file.htmlhttps://uploadhub.to/824bff0c924c9fb3b260d203aa01d50bhttps://sama-share.com/jof5gvg1v2yd…

Read more
Chaos

Chaos Group VRay Advanced 5.10.02 for 3Ds Max 2016-2022 Full Version Free Download

V-Ray for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life — it is the go-to solution for artists and designers across 3D industries.We’ve just launched V-Ray 5 for 3ds Max, connecting our award-winning renderer to more parts of the visualization process. Artists and designers can now composite renders, enhance materials and interactively relight images without leaving the program, extending V-Ray’s capabilities into new realms.All-new features in V-Ray 5 for 3ds Max include:LIGHT MIX Interactively explore different lighting scenarios without having to re-render an imageLAYER COMPOSITOR A faster path to final images, helping users post-process shots in the new VFB without outside applications.MATERIAL MANAGER Efficiently browse a library of over 500 render-ready materials including metals, glass, wood and more.MATERIAL PRESETS Save time creating common materials with presets for aluminum, chrome, glass and more.MATERIAL PREVIEWS New rendered material swatches show you exactly how your materials will look.COAT LAYER Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time over using Blend material.SHEEN LAYER Create soft microfiber fabrics such as velvet, satin and silk with the new Sheen options in the updated V-Ray Material.TEXTURE RANDOMIZATION Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.STOCHASTIC TEXTURE TILING Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.AND MUCH MORE Find out how V-Ray 5 can make it faster and easier to create your best work.Not testedVRayAdv5.10.023DsMax2016-2022_DownloadPirate.com.rar.Z01 https://www85.zippyshare.com/v/HvXZsAdS/file.htmlVRayAdv5.10.023DsMax2016-2022_DownloadPirate.com.rar.Z02 https://www97.zippyshare.com/v/QaRE7LMG/file.htmlVRayAdv5.10.023DsMax2016-2022_DownloadPirate.com.rar.Z03 https://www22.zippyshare.com/v/AiERZywh/file.htmlVRayAdv5.10.023DsMax2016-2022_DownloadPirate.com.rar.Z04 https://www120.zippyshare.com/v/PF1y9jbb/file.htmlVRayAdv5.10.023DsMax2016-2022_DownloadPirate.com.rar.Z05 https://www58.zippyshare.com/v/06iS3s5m/file.htmlVRayAdv5.10.023DsMax2016-2022_DownloadPirate.com.rar.Z06 https://www74.zippyshare.com/v/EqqiiHm4/file.htmlVRayAdv5.10.023DsMax2016-2022_DownloadPirate.com.rar.zip https://www93.zippyshare.com/v/0oGEZ1xb/file.htmlhttps://uploadhub.to/40d23307d081cfcacfbb1cf8397b7daf…

Read more
Phoenix

Phoenix FD v4.20 for 3ds Max 2016 to 2021 Win x64 Full Version Free Download

POWERFUL Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.ARTIST FRIENDLY Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.INTERACTIVE Preview and render interactively in the viewport. Adjust simulations on the fly.CREATIVE CONTROL Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.SMART INTEGRATION Integrated seamlessly into 3ds Max and optimized to render with V-Ray.COMPATIBILITY Compatible with top industry tools such as OpenVDB, Alembic, Krakatoa and thinkingParticles.Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.Change each voxel and particle’s properties during simulation, and use customizable conditions to delete particles.Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.Load AUR, VDB and F3D cache files, preview them and save image sequences.LIQUIDS, SPLASHES & FOAM With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.SMOKE, FIRE & EXPLOSIONS Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.Not testedhttps://www4.zippyshare.com/v/BiPXIfJO/file.htmlhttps://uploadhub.to/164f77542c826961c8d30e1dc40c9895https://sama-share.com/6c6fc3tvyzma…

Read more
Phoenix

Phoenix FD v4.20 for 3ds Max 2016 to 2021 Win x64 Full Version Free Download

POWERFUL Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.ARTIST FRIENDLY Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.INTERACTIVE Preview and render interactively in the viewport. Adjust simulations on the fly.CREATIVE CONTROL Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.SMART INTEGRATION Integrated seamlessly into 3ds Max and optimized to render with V-Ray.COMPATIBILITY Compatible with top industry tools such as OpenVDB, Alembic, Krakatoa and thinkingParticles.Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.Change each voxel and particle’s properties during simulation, and use customizable conditions to delete particles.Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.Load AUR, VDB and F3D cache files, preview them and save image sequences.LIQUIDS, SPLASHES & FOAM With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.SMOKE, FIRE & EXPLOSIONS Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.Not testedhttps://www4.zippyshare.com/v/BiPXIfJO/file.htmlhttps://uploadhub.to/164f77542c826961c8d30e1dc40c9895https://sama-share.com/6c6fc3tvyzma…

Read more
Autodesk

Autodesk 3ds Max 2022 Full Version Free Download

3ds Max modeling, rendering, and animation software Produce professional-quality 3D animations, renders, and models with 3ds Max® software. An efficient and flexible toolset to help you create better 3D content in less time.Taking speed and security one step furtherFocused on workflow efficiency, easy-to-use texturing and rendering tools, and offering a safe and secure workspace environment, 3ds Max now has new rendering capabilities added to Arnold, a new Bake to Texture functionality, and enhanced features to popular modeling tools.You will also find speed improvements throughout your process from installation to rendering and see that 3ds Max Python 3 is now set as the default Python interpreter.Modeling and texturing Coiled rope with carabiners in front of other bunches of rope Spline workflows Create and animate geometry in several intuitive ways with enhanced spline tools.Learn moreDetailed rendering of modern living space featuring a green couch, a marble coffee table, and a stone floor with a charcoal area rug Open shading language support Create or use pre-existing procedural OSL maps with any supported renderer.Learn more3ds Max Chamfer render of oval coffee table, an hourglass-shaped side table, and an armchair with plush pillow-like seat and back Chamfer modifier Create best-in-class procedural edge modeling details with simple and precise tools.Learn moreAutomated retopology and mesh repair Automatically optimize the geometry of high-resolution models to create a clean, quad-based mesh geometry.Learn moreMaterial, texture, and color editor Apply material finishes, change textures, and use vibrant colors to make your designs photorealistic.Learn moreSmart Extrude Interactively extrude faces of 3D objects. Rebuild and stitch together adjacent faces automatically.Learn moreMesh and surface modeling Create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.Learn moreNEW | Baking to texture Streamlined, intuitive, and fully scriptable texture baking experience.Learn moreNEW | Weighted normals modifier Built-in weighted normal calculator that can be directly applied to 3D models allowing you to create precise designs.Learn moreAnimation and effects Video: silent animation of empty indoor space where a door suddenly opens to let out an avalanche of many-colored balls 3ds Max Fluids Create realistic liquid behaviors such as water, oil, lava as well as replicate gravity and collision effects. (video: 30 sec.)Learn moreFemale action figure holding a large bow-like weapon in her right hand Character animation and rigging tools Create procedural animation and character rigging with CAT, biped, and crowd animation tools.Learn moreCartoonish female with blue hair carrying a spear General animation tools Use keyframe and procedural animation tools and also view and edit animation trajectories directly in the viewport.Learn moreMotion Paths Preview and adjust animation paths directly in the viewport.Learn moreParticle Flow effects Create sophisticated particle effects such as water, fire, spray, and snow.Learn moreNew plugins Access hundreds of industry leading 3rd-party plugins from our extensive community.Rendering 3D of a NASA spacecraft rendered in 3ds Max Brilliant Viewport Reduce design interactions with render quality viewport previews, displaying PBR materials and camera effects directly.Learn moreENHANCED Minimalist bedroom with marble floor, a sofa bed, large-screen TV, and a window wall facing a pink-flowered bush Arnold for 3ds Max Use Arnold GPU Renderer to view scene changes in real time, including lighting, materials, and camera.Learn moreENHANCED Mechanical part modeled in 3ds Max Activeshade viewport Activeshade viewport An interactive rendering experience that allows you to see your scene in a near-final rendering quality as you’re working.Learn morePhysical Camera Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and more.Learn more3ds Max Batch Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool.Learn moreScene Converter Seamlessly and consistently change materials, lights, cameras, renderers from one to another.Learn moreWorkflow and pipeline ENHANCED | Improved pipeline tools integration Smooth, high-quality experience with added flexibility of tear-off viewports.Alembic support Alembic Version 1.7 now supports instances, allowing files to be drastically smaller while maintaining their original complexity.Learn moreModern UI and workspaces Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.Learn moreCivilView workflow Automatically populate parametrically generated details such as animated vehicles to scale with your environment.Learn moreAutodesk Viewer workflow Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.Learn moreSoftware security Use Safe Scene Loading to protect your work from potentially malicious scripts that could be part of scene files.Learn moreDesign visualization Embellishments Bring to life fine-tuned touches such as materials, lighting, and textures for photorealistic imagery.Import capabilities Import data from anywhere, using CAD and BIM data directly or to enhance the details of your 3D design.Physically based lighting Simulate artificial lighting sources to accurately portray how light and shadows will interact with your designs.Interactive rendering See and make changes in your scene in near-final rendering quality in the render frame window while you work.High-quality imagery Advanced tools give you the built-in rendering power to create the highest quality photo-real visualizations.Transform technical to visual Rich and powerful toolsets allow you to model premium architectural designs with artistic control.Games and entertainment Powerful scene modeling Easily model a place, person, or element with fast spline and poly modeling workflows.Stunning characters Create procedural animation and character rigging with CAT and biped tools.Physically based rendering Quickly iterate and see near-final quality renders of your game assets right in the viewport.Dynamic visual content Add shading and lighting to game assets with powerful texture baking tools.Customizable pipeline integration Get tighter pipeline integration with support for Python 3.https://uploadhub.to/f20c4edb4179b3608ce187c2a757db7c/Autodesk_3dsMax2022_DownloadPirate.com.rarDownload Autodesk Retopology Tools v1.1.0 for 3dsmax 2022https://sama-share.com/v90y01cddxhbhttps://www112.zippyshare.com/v/oDc9XCyb/file.html…

Read more
Cloth

Cloth Deform 1.0 for 3ds Max 2015 – 2021 x64 Full Version Free Download

Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a wrinkled-state based on its rest pose. It doesn’t do any simulation, so to see the result at frame 100 you don’t have pre-sim the (0-99) range, like in any other cloth simulators.Not tested.…

Read more
NextLimit

NextLimit Maxwell 5 v5.1.0 for 3ds Max 2016-2020 Win Full Version

Maxwell Essentials Maxwell Features Accuracy UNSURPASSED REALISM Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. No tricks. Just accurate real-world physics. INTERACTIVE FIRE Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.THOUSANDS OF MATERIALS Hundreds of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds! DENOISER The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level. Read documentation or watch a tutorial.MULTILIGHT Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render. Read more.REALISTIC CAMERA MODEL Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism. Maxwell motion blur feature ACCURATE 3D MOTION BLUR Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects. Maxwell Render Physical Sky PHYSICAL SKY Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.VOLUMETRICS Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.Maxwell sea MAXWELL SEA Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean. Maxwell features hair HAIR Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied. Maxwell grass feature GRASS AND FUR Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.V-RAY SCENE IMPORT Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon.REALFLOW IMPORT Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.PIXAR OPEN SUBDIV The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.NETWORKING RENDERING Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.icono 4k_4K SUPPORT FOR HIGH-RESOLUTION (4K) Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher. workflow_tuerca IMPROVED WORKFLOW Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.MEMORY SAVING INSTANCES Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.CHANNELS Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them.EXTRA SAMPLING Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.DEEP COMPOSITING Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.PYTHON SCRIPTING The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.ALEMBIC The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.…

Read more
Material

Material Texture Loader 1.3.2 for 3ds Max 2016-2020 Full Version

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.FeaturesCompatibel with 3ds max 2016 to 2020. VRay, Corona, Redshift, Arnold and Standard materials.When you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. So textures that have ‘color’ or ‘albedo’ in there name will go into the Diffuse slot. Reflection, metallic or specular named textures go into the Reflection slot.You can manually select or de-select textures from any material slot and once you are happy you can select a bitmap and material type, along with a host of other settings.Once you press ‘Create’, you can apply the material into your scene or material editor.Gamma for the texture channels set automatically for you. Diffuse, Reflection and Translucency channels are set to gamma 2.2 or sRGB color space. All other gamma values are set to 1.0 or linear color space.The material texture loader gives the user the ability to add triplanar mapping to all texurtes as well as link Cropping and UVW Coordinates, so when you need to adjust these settings, changes will be applied to all created textures at once. This is very especially useful when working with atlas textures. But it speeds up pretty much the whole material creation process.2016, 2017, 2018, 2019, 2020Not tested.…

Read more
V-Ray

V-Ray 5 for 3Ds Max 2016/2017/2018/2019/2020/2021 Full Version Free Download

V-Ray for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life — it is the go-to solution for artists and designers across 3D industries.We’ve just launched V-Ray 5 for 3ds Max, connecting our award-winning renderer to more parts of the visualization process. Artists and designers can now composite renders, enhance materials and interactively relight images without leaving the program, extending V-Ray’s capabilities into new realms.All-new features in V-Ray 5 for 3ds Max include:LIGHT MIX Interactively explore different lighting scenarios without having to re-render an imageLAYER COMPOSITOR A faster path to final images, helping users post-process shots in the new VFB without outside applications.MATERIAL MANAGER Efficiently browse a library of over 500 render-ready materials including metals, glass, wood and more.MATERIAL PRESETS Save time creating common materials with presets for aluminum, chrome, glass and more.MATERIAL PREVIEWS New rendered material swatches show you exactly how your materials will look.COAT LAYER Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time over using Blend material.SHEEN LAYER Create soft microfiber fabrics such as velvet, satin and silk with the new Sheen options in the updated V-Ray Material.TEXTURE RANDOMIZATION Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.STOCHASTIC TEXTURE TILING Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.AND MUCH MORE Find out how V-Ray 5 can make it faster and easier to create your best work.Not tested…

Read more
Sitni

Sitni Sati AfterBurn 4.2.3 for 3ds Max 2020 Win Full Version

Animation Almost every parameter inside the AfterBurn UI can be controlled over the particle lifespan. Custom gradient and curve controls are available for more productive work. AfterBurn controller Controllers AfterBurn controllers enable you to vary parameters by particle age, particle velocity, distance from the emitter or any other object in the scene, Thinking Particles channel or Krakatoa float channel. AfterBurn’s preview window Preview The preview window renders a single particle and allows for faster noise adjustments and look development. AfterBurn Particles – support for TP and Particle Flow Particles AfterBurn fully supports built-in 3ds max particle systems and 3rd party systems such as cebas’ Thinking Particles. AfterBurn offers various procedural noise types Procedural Noise With seven different built-in noise types (Fractal, Turbulent, Fbm Fractal, Fbm Turbulent, Rock, Smoke, Spots) and ability to use 3ds max 3D Maps as a noise source, an infinite variety of noise shapes can be created. AfterBurn Daemons – volumetric deformers Daemons AfterBurn Daemons are helper objects that affect AfterBurn and AfterBurn Combustion by altering noise and color throughout the volume. Not tested…

Read more
Sitni

Sitni Sati AfterBurn 4.2.3 for 3ds Max 2020 Win Full Version

Animation Almost every parameter inside the AfterBurn UI can be controlled over the particle lifespan. Custom gradient and curve controls are available for more productive work. AfterBurn controller Controllers AfterBurn controllers enable you to vary parameters by particle age, particle velocity, distance from the emitter or any other object in the scene, Thinking Particles channel or Krakatoa float channel. AfterBurn’s preview window Preview The preview window renders a single particle and allows for faster noise adjustments and look development. AfterBurn Particles – support for TP and Particle Flow Particles AfterBurn fully supports built-in 3ds max particle systems and 3rd party systems such as cebas’ Thinking Particles. AfterBurn offers various procedural noise types Procedural Noise With seven different built-in noise types (Fractal, Turbulent, Fbm Fractal, Fbm Turbulent, Rock, Smoke, Spots) and ability to use 3ds max 3D Maps as a noise source, an infinite variety of noise shapes can be created. AfterBurn Daemons – volumetric deformers Daemons AfterBurn Daemons are helper objects that affect AfterBurn and AfterBurn Combustion by altering noise and color throughout the volume. Not tested…

Read more
Corona

Corona Renderer 5.2 for 3Ds Max 2013-2021 Win Full Version

We’re pleased to announce the release of Corona Renderer 5 for 3ds Max! This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.…

Read more
Sitni

Sitni Sati FumeFX v5.0.5 for 3ds Max 2014 to 2020 Win Full Version

Fume FX is our goto package for all of our atmospheric needs. FumeFX’s quality and speed are unparalleled in any other package. Our cinematics rely on FumeFX’s ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard’s worlds to life. Without it, our Director’s vision would often be unachievable in any reasonable time frame. We’re confident that whatever effect is demanded of us, FumeFX will be there to help us make it happen.The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated 3ds Max viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0.Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard’s StarCraft II, Assassin’s Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.The innovative FumeFX user interface combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback or even to directly edit FumeFX sources without the need to switch back and forth between dialogs.The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 10 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.Interface The FumeFX interface integrates simulation, rendering, presets and source parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters. FumeFX GPU accelerated viewport GPU Viewport The GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation. * supported on 3ds Max 2016 and newerFumeFX network simulation Network In order to boost productivity, FumeFX can utilize BackBurner, Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed.The Solver The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance. Burning candle in Autodesk 3ds Max Combustion with Oxygen The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process. FumeFX vorticity Vorticity With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel. Dragon breath fire fluid simulation N-Sim It is a great time saving solution. This allows the user to simulate multiple overlapping grids simultaneously while all fields propagate between the overlapping grid boundaries automatically. Pyroclastic cloud Wavelet Turbulence It’s never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution. 3ds Max building destruction and Thinking Particles Particles FumeFX is tightly integrated with Particle Flow, tyFlow, cebas Thinking Particles and Thinkbox software Krakatoa. Different FumeFX-based operators provide ultimate particle control and it’s the only tool with full Thinking Particles integration.Render Warps Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the 3ds Max Viewport, or in rendered images. FumeFX Effectors Effectors Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step. 3ds Max simulation retiming Post Processing The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.FumeFX for 3ds Max has its own shading support for 3ds Max Scanline, Arnold render, mental ray and VRay. Other renderers like Redshift, Octane and Corona can render FumeFX caches by using the OpenVDB file format.Render FumeFX has its own built in illumination map and multiple scattering models for faster rendering. It also supports the rendering of the motion blur. Smoke multiple scattering Shading The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color. FumeFX 3ds Max Arnold render Arnold Renderer Native FumeFX-Arnold shader integration allows user to render fire and smoke with utmost realism without the need for fxd to vdb conversion. Standard Shader also supports AOVs for normal, depth and velocity pass.Not tested…

Read more
Ephere

Ephere Ornatrix v6.2.2.20192 for 3ds Max 2020 Win Full Version Free Download

Not tested.or…

Read more
3D

3D kstudio Project Manager 2.96.33 for 3ds Max 2013-2020 Full Version

3DS Max projects tend to utilize many 3D files such as models, images, IES photometrics, and materials. 3D files are used in complex projects for design, gaming, animation, and engineering. It may be difficult to keep up with and manage without plugins, especially if you’re working on multiple projects at a time.3DS Max Project Manager from KStudio makes keeping track of your projects much easier. Project Manager makes large, complicated projects much simpler by organizing your files according to projects, objects, sections, and more. The user may define as many categories and folders as they wish. The drag-and-drop interface featured in Project manager also greatly reduces the time and effort involved in completing projects, allowing for an intuitive and user-friendly way of working, even for inexperienced 3DS Max users.Not tested.or…

Read more
Material

Material Texture Loader 1.1 for 3ds Max Full Version

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.FeaturesCompatibel with 3ds max 2016 to 2020. VRay, Corona, Redshift, Arnold and Standard materials.When you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. So textures that have ‘color’ or ‘albedo’ in there name will go into the Diffuse slot. Reflection, metallic or specular named textures go into the Reflection slot.You can manually select or de-select textures from any material slot and once you are happy you can select a bitmap and material type, along with a host of other settings.Once you press ‘Create’, you can apply the material into your scene or material editor.Gamma for the texture channels set automatically for you. Diffuse, Reflection and Translucency channels are set to gamma 2.2 or sRGB color space. All other gamma values are set to 1.0 or linear color space.The material texture loader gives the user the ability to add triplanar mapping to all texurtes as well as link Cropping and UVW Coordinates, so when you need to adjust these settings, changes will be applied to all created textures at once. This is very especially useful when working with atlas textures. But it speeds up pretty much the whole material creation process.Version updates02-06-2019: updated 1.1013-04-2019: updated 1.02 07-04-2019: update v1.012016, 2017, 2018, 2019, 2020Not tested.or…

Read more
Corona

Corona Renderer 3 for 3Ds Max 2013 to 2020 Win Full Version

MAJOR FEATURES GPU Denoising As part of the overall plan to make Interactive Rendering faster than ever, we implemented NVIDIA’s GPU denoising, which lets you run near-instant denoising on your Interactive Renders!Corona Renderer 3, new NVIDIA GPU denoising in IRFast Preview Denoising is enabled by default for interactive rendering (the setting can be found under the Performance tab in the Render Setup if you wish to disable it):Corona Renderer 3 for 3ds Max, NVIDIA AI Optix GPU Denoising for IRPlease note that this feature requires an NVIDIA GPU installed, and the GPU needs to be Kepler or newer. NVIDIA’s denoiser does not support all mobile GPUs, so this may not work on your laptop.If you choose, you can use GPU denoising for your final renders too by selecting the “Fast Preview (NVIDIA)” option in the Denoising drop down (Corona “Full Denoising” has been renamed as “High Quality” under these options, if you are looking for it!). You can also use the GPU Denoising in the Corona Image Editor.If you choose to use this new GPU denoising for final renders, please keep these points in mind:– GPU Denoising may blur details and result in artifacts or a “painterly” look to your image. High Quality Denoising uses more precise algorithms to ensure effective denoising while preserving detail in the end result.In the image below, while it has removed more noise at these early passes, the GPU denoising also loses some detail in the grass and flowers, resulting in a softer, blurred look that may not be desired:And in the image below, loss of detail can be seen in the texture where the AI denoiser “hallucinates” especially around areas of high contrast, as well as having a blurrier look (of course, this difference reduces with more passes):– GPU denoising has no temporal consistency, so results may vary from frame to frame for animations, which may cause flickering or other unwanted effects. Of course, it may not, but it is something to keep in mind!– Your GPU memory will determine the maximum resolution that can be efficiently denoised (as using shared memory will be slower), and the number of render elements being denoised may also play a part in how efficiently GPU denoising can work.Details:The NVIDIA AI denoiser can be selected as the final denoising mode in the Scene tab of the Render Setup – in this mode, the rendered image is denoised with each VFB refresh. Corona Renderer’s implementation of the NVIDIA denoiser preserves details in reflections and refractions, unlike some other implementations of the denoiser in other software. The NVIDIA AI denoiser can also be enabled separately just for IR in the Performance tab of the Render Setup. The NVIDIA AI denoiser is an optional component in the installer and requires an additional download (similar to the Material Library). This component is pre-selected when a supported NVIDIA GPU is detected on the computer. Denoising time is displayed in the VFB Stats tab.IR Improvements Corona Renderer 3, improved IR performanceOptimized IR restarts, making it more responsive. IR restarts with the new light solver are now significantly faster. IR restarts in the Corona VFB are now generally faster (comparable to the docked VFB).Displacement Improvements The improvements to displacement result in better image quality without the need to sacrifice render time:Perhaps more importantly, it allows the lowering of Displacement settings to get equivalent quality with faster parsing and lower memory usage. It is on by default in all new scenes, and when loading older scenes, you will be asked whether to switch to the new displacement mode with a click of a button to lower the RAM usage, or to preserve the original settings to keep original scene appearance.In the example scene below, thanks to the new improvements, Displacement quality could be lowered from 1px to 4px with almost no visual difference, reducing memory requirements from 11.6 GB to 5.2 GB.The new processing is disabled when loading a scene saved with a version earlier than Corona Renderer 3 to avoid changes to the scene’s appearance on rendering (a dialog box will let you enable it if you choose).It is enabled by default in all new scenes, and the default displacement edge size in screen space has been changed from 2px to 3px.Memory Optimizations Back in the day, RAM was cheap, so we focused on rendering speed even if this meant higher memory usage. However, the market has changed and RAM now costs a premium, so we’ve revisited Corona Renderer’s memory consumption.Thanks to a variety of optimizations and improvements, you can expect savings of up to 2.5 GB for an 8K image without having to change any settings (although this will vary by scene, of course).For testing, we wanted to use a regular scene and not one specially created to maximize memory savings, so we chose the much-loved Benchmark scene and renderer it at 8,000 x 4,500. The test was run using Release Candidate 7.Corona Renderer 2 required 20.3 GB for an 8K render, while Corona Renderer 3 required 19.6 GB, in this instance saving around 0.7 GB without any changes to the scene or settings.If we choose to also use the improved displacement on loading the scene, there is a final savings of 6.3 GB without losing any quality – and this scene doesn’t even make heavy use of displacement! You can also notice the improvements from the sharper textures at grazing angles, listed in the smaller changes further down the page, on the ground in the background.Summary of Memory Optimizations:Optimization of random sampler memory usage – High-res images render with less memory. There should be no impact on amount of noise (noise pattern itself can change). Reduced Corona Renderer’s geometry memory usage by 16.6%. Note that 3ds Max and Embree still need their own geometry data in memory too, if you are wondering why this does not translate to an overall memory savings of 16.6%! Reduced memory usage of the new light solver with volumetric media by up to 86% – this brings it in to line with memory usage in the old light solver. Low memory warning now gives a bit more detailed breakdown of Corona Renderer memory usage (split into geometry, textures and frame buffer). To make it easier to track and breakdown Corona Renderer’s memory usage, we’ve also added new renderstamp variables which let you monitor memory usage at all stages during rendering:Randomization by Mesh Element Both the CoronaMultiMap and the CoronaUvwRandomizer now support randomization by Mesh Element (one contiguous triangle group). A prime example would be randomizing the color of each individual leaf on a tree, randomizing different planks in the keg, and randomizing the color of the fruit, all using the MultiMap and randomizing by Mesh Element:Or randomizing the marble texture on the tiles using the UvwRandomizer in Mesh Element mode to avoid repetition:Support for additional image file formats Corona Image Editor and Corona Standalone: Extended the list of file formats which the frame buffer can save to, and when saving the user can now specify the output color depth and whether to include an alpha channel.CoronaBitmap: Added support for Kodak Cineon, Adobe PSD Reader, SGI file, RLA image file, and DDS image file formats.First implementation of Unified Lister This first implementation of a unified Corona Lister is in place – it lists Corona Scatters and Corona Lights in this release (with more object types to be added in Corona Renderer 4).Corona Renderer 3 for 3ds Max, Unified ListerIMPROVEMENTS New Light Solver Improvements Optimized the new Light Solver, giving an overall speed up of between 5 – 15%. The initialization of the light solver is now parallelized. The solver is also re-initialized only if some lights changed, making IR restarts significant faster. Improved sampling of translucent objects. Improved light sampling in cases where geometry is very close to a spherical light. Fixed inefficient sampling when the shading normal differs significantly from the geometry normal. Fixed square artifacts that appeared when non-physical lights (invisible or transparent lights) are used in the scene. Fixed the new light solver producing rectangular artifacts when textured lights are used. Fixed NaNs (black pixels) occasionally appearing in the rendered image. Reduced the memory usage for volumetric media (in some cases, down to 14%, an 86% savings compared to the New Light Solver in Corona Renderer 2). Fixed bias when rendering portal hidden behind another portal. Fixed crash in new light solver with extremely bright lights. Fixed a few other occasional crashes. No longer called “Experimental” due to the fixes so it should work in most scenes – however, we have held off on making it the new default for now.UI Improvements Optimized VFB redraw speed. UI controls in object lists in Scatter have been reorganized to make more space for object names. Unified Look & Feel of Corona Renderer’s warnings/question popups. The Corona Color Picker now remembers the sRGB checkbox state and color range between sessions. Fixed Corona Color Picker not taking into account values entered via keyboard right before OK is clicked. The Corona Camera shutter offset now has a range from -1 to 1. Changed the order of operations in the installer, so that components which need additional downloads (the material library, or the NVIDIA AI denoiser) are installed last – this means if installation is cancelled during the additional downloads, everything else should already be properly installed.General Improvements Unsupported materials are now gray for GI rays, which removes the red bleeding of the material into the scene:Improved texture sharpness on grazing angles (for diffuse, bump, displacement, etc.) – in the image below, notice how definition and detail is preserved:In the viewport, scatter is now able to toggle the instance color between the original object wire color and the scatter object color. In Corona Scatter, the rotation and scale of the original instanced objects no longer affects the scattered instances (this does not change existing scenes unless the Legacy checkbox is disabled).Installation and Licensing Corona Renderer now requires SSE4.1 CPU for all tools – including licensing server. We had hoped to continue supporting the licensing server on legacy CPUs, which we mentioned in the Corona 2 release blog – unfortunately, this has proven to be time and cost prohibitive and we had to change our plans. Only CPUs more than a decade old will be affected. Licensing and DR servers are now 64-bit applications. The CIE, Corona Standalone, and DR and licensing servers are now installed to sub-directories by default, to avoid problems with multiple versions of the same DLL being installed at the same time. Added better reporting of Corona Renderer version to MAXScript (see getVersionNumber etc. on https://corona-renderer.com/wiki/maxscript#corona_rendering_core).BUG FIXES IR Bug Fixes (and improvements) Fixed IR not restarting when render elements were modified. Fixed non-filtered render elements not being correctly rendered in IR. Fixed unnecessary reparsing of the the environment map in IR. IR no longer unnecessarily restarts when a map not attached to the scene is modified. Fixed some unnecessary IR restarts when navigation the material editor. IR is no longer restarted when switching between Bitmap nodes in the Slate material editor. Fixed IR restarts when Scatter visualization settings (dot, box, full, etc.) are changed.DR Bug Fixes (and improvements) DR is now able to automatically discover slaves connected through all network interfaces. IFL image sequences are now correctly handled by Corona DR. Integrity of scenes sent via Corona DR is checked, and reported in the case of integrity failure. Fixed Tilt&Shift in XRefed camera when rendering with DR. Added an option to restart slave 3ds Max after each render (we implemented this as a workaround for some potential problems that a small number of users may encounter with DR server freezes). Fixed DR slaves not fetching missing assets from master in some cases (for example bitmaps referenced by atmospheric effects). Path to 3ds Max is now correctly auto-detected even when the 3ds Max is reinstalled to a different path, unless the path was explicitly overridden in the configuration file. Fixed some cases where rendering non-camera view leads to an incorrect result. Fixed DR slaves sometimes introducing “dots” of darker color in the CMasking_ID render element. Added a button in the DR Server for opening the folder with EXR images which were sent to master. Added a button in the DR Master to the DR render settings for opening the folder with EXR images which were sent from slaves. Better error reporting when the slave 3ds Max fails to start.Scatter Bug Fixes (and improvements) The density spinner below distribute-on object list has been renamed to Factor spinner since it better describes its purpose (see its improved tooltip for further details). Also both Factor and Frequency spinners are now disabled when they are not considered in current scattering mode. Fixed Scatter to respect Material IDs set on polygons of distribute-on objects while evaluating MultiMap plugged into density or scale map slots. Behavior in old scenes is not changed unless the Legacy checkbox in the Scattering rollout gets unchecked. Fixed occasional crash in Scatter when displaying instances as wire boxes or point clouds in the viewport. Fixed crashes occurring while scattering large amounts of instances. Tooltips for Factor and Frequency spinners in Scatter are now displayed also for their labels; the tooltips now also state under which circumstances the spinners are enabled. Fixed problem where scatter density map updates were not reflected in scatter viewport display in 3ds Max 2017. The “Original wire colors” checkbox in Scatter is now disabled for Previz types for which it is not supported. For surface scattering mode, fixed the Count control so that it is disabled when the scatter is switched to UV map scattering. Fixed the Dots viewport display mode to display dots at the correct places for animations (this bug did not affect rendering, only the viewport display). Fixed the distribute-on object density and instanced object frequency spinners so that they get updated when changing the object selection (in the lists above them) via keyboard input. Reworked the MAXScript interface for the Scatter. The old interface is no longer available. See https://corona-renderer.com/wiki/maxscript#corona_scatter_apiGeneral Bug Fixes (and improvements) Fixed “Region” button update in VFB when regions were enabled/disabled via MAXScript. System-wide settings (accessible through the System Settings dialog) are now accessible from MAXScript. Fixed unlinking target in targeted camera. Fixed CoronaCamera occasionally having an incorrect mesh after loading a scene. Daylight system no longer creates a target for the CoronaSun. Fixed crash when trying to run Corona Renderer on unsupported CPU – now an error message is shown instead. LightMix now properly works with lights having “Occlude other lights” disabled. Fixed undo/redo not working with various object lists in Corona Renderer UI – scatter instance/distribution objects or density and frequency values, material override exclude list, etc. Fixed diffuse texture being visible in reflection render element when non-physical lights are used. Minimized problem of installer progress log window blinking when downloading additional pack files. Fixed Corona Light gizmo scaling in viewport when scene units changed. Fixed crash when CoronaSun is used as an input node for Corona Distance Map. Fixed CoronaSun object cannot be selected when using the Daylight system without a Sky light. Fixed auto-scaling of the Kelvin temperature result in volumetric rendering (CVolumeGrid). Fixed occasional crash in denoising. Fixed loading denoised image from the Render History (previously, this may have resulted in NaNs when using Regions, Render Selected, etc.). Fixed incorrect unmapping of Filmic tonemapping. Fixed incorrect results of CoronaBitmap used as screen mapped environment. Fixed incorrect shading result of CoronaRoundEdges map (in fast mode) on displaced geometry. Fixed crash occurring when attempting to show removed render element in Corona VFB. Corona Standalone is no longer showing modal error dialogs in silent mode. Fixed undo/redo for Clear list option in right-click menu on “+” button in various object lists. Fixed Clear list option in right-click menu on “+” button in Scatter not to cause crashes. Fixed CoronaColorCorrect “Invert colors” being ignored when the map is assigned to a bump map slot. CoronaColorCorrect now preserves alpha of the input map. Fixed rare crashes with non-manifold geometry (e.g. geometry where two or more triangles only share a single vertex, where an edge is shared by more than 2 triangles, self-intersecting meshes, etc.). Added an error message when rendering a mesh with changing topology and velocity render element is enabled. Updated the readme.txt for the “Unpack” option of the Corona Renderer for 3ds Max installer. or…

Read more
Redshift

Redshift Renderer 2.6.41 plugin For 3Ds Max Win Full Version

Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.Redshift works with a number of industry standard applications for a seamless integration into your pipeline. Includes #ds Max, Maya, Cinema 4D, Houdini, Katana, Softimage.Not testedor…

Read more
Sitni

Sitni Sati FumeFX v5.0.3 for 3ds Max 2014 to 2020 Win Full Version

Fume FX is our goto package for all of our atmospheric needs. FumeFX’s quality and speed are unparalleled in any other package. Our cinematics rely on FumeFX’s ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard’s worlds to life. Without it, our Director’s vision would often be unachievable in any reasonable time frame. We’re confident that whatever effect is demanded of us, FumeFX will be there to help us make it happen.The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated 3ds Max viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0.Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard’s StarCraft II, Assassin’s Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.The innovative FumeFX user interface combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback or even to directly edit FumeFX sources without the need to switch back and forth between dialogs.The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 10 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.Interface The FumeFX interface integrates simulation, rendering, presets and source parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters. FumeFX GPU accelerated viewport GPU Viewport The GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation. * supported on 3ds Max 2016 and newerFumeFX network simulation Network In order to boost productivity, FumeFX can utilize BackBurner, Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed.The Solver The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance. Burning candle in Autodesk 3ds Max Combustion with Oxygen The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process. FumeFX vorticity Vorticity With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel. Dragon breath fire fluid simulation N-Sim It is a great time saving solution. This allows the user to simulate multiple overlapping grids simultaneously while all fields propagate between the overlapping grid boundaries automatically. Pyroclastic cloud Wavelet Turbulence It’s never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution. 3ds Max building destruction and Thinking Particles Particles FumeFX is tightly integrated with Particle Flow, tyFlow, cebas Thinking Particles and Thinkbox software Krakatoa. Different FumeFX-based operators provide ultimate particle control and it’s the only tool with full Thinking Particles integration.Render Warps Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the 3ds Max Viewport, or in rendered images. FumeFX Effectors Effectors Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step. 3ds Max simulation retiming Post Processing The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.FumeFX for 3ds Max has its own shading support for 3ds Max Scanline, Arnold render, mental ray and VRay. Other renderers like Redshift, Octane and Corona can render FumeFX caches by using the OpenVDB file format.Render FumeFX has its own built in illumination map and multiple scattering models for faster rendering. It also supports the rendering of the motion blur. Smoke multiple scattering Shading The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color. FumeFX 3ds Max Arnold render Arnold Renderer Native FumeFX-Arnold shader integration allows user to render fire and smoke with utmost realism without the need for fxd to vdb conversion. Standard Shader also supports AOVs for normal, depth and velocity pass.or…

Read more
Autodesk

Autodesk 3ds Max 2019 Full Version

Features 3ds Max modelling, rendering and animation software See what’s new in 3ds Max3ds Max has powerful rendering and 3D modelling tools for creating professional-quality 3D animations, models and virtual reality visualisations. An efficient and flexible toolset to help you to create better 3D content in less time.3D modelling, texturing and effects Spline workflows Spline workflows Create and animate geometry in several intuitive ways with new and enhanced spline tools.Learn moreOpen Shading Language support Open Shading Language support Create OSL maps in the material editor from simple math nodes to procedural textures.Learn moreBlended Box Map Blended Box Map Morph visible seams by simplifying the process of blending projected texture maps.Learn moreChamfer Modifier Chamfer Modifier Create best-in-class procedural modelling details that handles some of the most difficult tasks with ease.Hair and Fur modifier Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.Learn moreData Channel Modifier Use vertex, edge and face information to procedurally modify your models.Learn moreShape Boolean Create parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans.Learn moreMesh and surface modelling Efficiently create parametric and organic objects with polygon, subdivision surface and spline-based modelling features.Learn more3D animation and dynamics 3ds Max Fluids 3ds Max Fluids Create realistic liquid behaviours directly in 3ds Max. (video: 12 sec.)Learn moremotion paths Motion Paths Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.Learn morecharacter animation and rigging tools Character animation and rigging tools Create procedural animation and character rigging with CAT, biped and crowd animation tools.Learn moregeneral animation tools General animation tools Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.Learn moreMax Creation Graph controllers Author animation controllers, using a new generation of animation tools that you can create, modify, package and share.Learn moreParticle Flow effects Create sophisticated particle effects such as water, fire, spray and snow.Learn moreSimple simulation data import Animate simulation data in CFD, CSV or OpenVDB formats.Learn moreGeodesic Voxel and Heatmap skinning Quickly and easily generate better skin weighting.Learn more3D rendering Improved viewport quality Improved Viewport quality As part of our OSL integration, you can display procedural maps created with OSL at 1:1 quality using Nitrous viewport.Arnold for 3ds Max Arnold for 3ds Max The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold’s latest features.Learn morePhysical Camera Physical Camera Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure and other options.Learn moreActiveshade Viewport Activeshade Viewport Directly manipulate your scene content in your final ActiveShade render.Learn moreAutodesk Raytracer Renderer (ART) Create accurate images of architectural scenes.Learn moreScene layout in VR Edit scenes directly from within VR in 3ds Max Interactive and see updates pushed back to 3ds Max in real time.UI, workflow and pipeline 3ds Max Batch Use the power of 3ds Max for automation by using 3ds Max as a true command-line tool.Learn moreImproved pipeline tools integration Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.Learn moreAlembic support The included Alembic inport inspector allows to you check a file before importing. With support for Alembic 1.7 instancing.Learn moreModern UI and workspaces Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.Learn moreScene Converter Seamlessly move from one renderer to another.Learn moreCivilView workflow update Vehicles created in CivilView now support the 3ds Max physical material, reducing conversion and simplifying rendering.Autodesk Viewer workflow Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.Updated project tools Create new projects with greater folder structure flexibility, smarter project switching and store custom data.…

Read more
Corona

Corona Renderer 2.0 for 3ds Max 2013-2019 Full Version

Corona Renderer delivers high quality, physically-based shading in production rendering. All its features are tightly integrated into Autodesk 3ds Max.Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next fewCorona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box… Our Forum and Gallery section provide great examples of thisA usable renderer must always deliver final results as fast as possible and react to the user’s actions in a split second. And that is what we are always looking for…As a young company we have the luxury of being able to do things differently right from the start. We have taken a different approach not only in development but also when creating the license schemesThe output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easierCorona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desireThe whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materialsOur design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set upRendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systemsCorona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade or…

Read more
Corona

Corona 1.7.4 Renderer + Material Library 3Ds Max 2018 Full Version

Corona Renderer delivers high quality, physically-based shading in production rendering. All its features are tightly integrated into Autodesk 3ds Max. The latest update to the Corona Renderer once again brings many new features to this CPU-based un(biased) photorealistic renderer. The focus is on speed in rendering & workflow, with overhauled Distributed Rendering, improvements to IR, the Corona Image Editor for working with your images outside of any 3D application, bake LightMix settings into the scene, 3ds Max 2018 support, and more.Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box…Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.By rendering only on the CPU we avoid all bottlenecks, problems, and limitations of GPU rendering, which include the unsuitability of GPU architectures for full GI, limited memory, limited support for third party plugins and maps, unpredictability, the need for specialist knowledge or hardware to add nodes, high cost, high heat and noise, and limited availability of render farms. Read our in-depth look at the advantages of CPU-based rendering.Rendering with multiple computers is made simple by Corona Renderer. It has its own distributed rendering system, and is also compatible with 3ds Max’s native Backburner and Thinkbox’s Deadline render farm management systems. Any purchased Corona Renderer license (other than a Student License) includes a minimum of three additional render nodes, so you can leverage multiple computers that you own to reduce render times.It’s time to explore the individual aspects of Corona, and we’ll start where it all begins, with lights. The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive.The denoising feature analyzes noise in the 3D space, so is not just a 2D post–process. You can use it to reduce the number of passes needed to get a noise–free image, with render time reductions of 50 to 70% reported to us by third parties in commercial usage (not in carefully crafted test scenes!). It will also remove fireflies (hot pixels) from an image, and can be used only in that mode if required. This version is tested with 3ds Max 2018 only. Might not work with other version. The provided crack Corona 1.7.4 is for 3ds Max 2012 to 2019.Please comment if you find it working with other versions. Thank you. …

Read more
Sitni

Sitni Sati AfterBurn 4.2.3 for 3ds Max 2020 Win Full Version

Animation Almost every parameter inside the AfterBurn UI can be controlled over the particle lifespan. Custom gradient and curve controls are available for more productive work. AfterBurn controller Controllers AfterBurn controllers enable you to vary parameters by particle age, particle velocity, distance from the emitter or any other object in the scene, Thinking Particles channel or Krakatoa float channel. AfterBurn’s preview window Preview The preview window renders a single particle and allows for faster noise adjustments and look development. AfterBurn Particles – support for TP and Particle Flow Particles AfterBurn fully supports built-in 3ds max particle systems and 3rd party systems such as cebas’ Thinking Particles. AfterBurn offers various procedural noise types Procedural Noise With seven different built-in noise types (Fractal, Turbulent, Fbm Fractal, Fbm Turbulent, Rock, Smoke, Spots) and ability to use 3ds max 3D Maps as a noise source, an infinite variety of noise shapes can be created. AfterBurn Daemons – volumetric deformers Daemons AfterBurn Daemons are helper objects that affect AfterBurn and AfterBurn Combustion by altering noise and color throughout the volume. Not tested…

Read more